Virtual Reality Modeling Language

Widgets Working Group Deliverables

See also Starting Points, Resources, and References

  1. Theoretical Architecture of Widgets This includes naming conventions of fields and events and the model of the composition of a widget.
  2. Taxonomy of Widgets This is a taxonomy of some sort, though it may not be a strict taxonomy, which is a tree, so much as a DAG due to possible multiple inheritance such as the discrete/continuous dichotomy in addition to the type (SFFloat, SFRotation, etc.) of data produced by the widget. (It has been suggested that classificiation within this "taxonomy" may be defined by specific syntax.)
  3. Core Widgets We are looking for a basic, vanilla set of widget PROTOs which will probably include at least a Slider and a Button. They should probably support pluggable geometry as well. Various possible starting points exist.
  4. Widget Repository The repository will include our Core Widgets, but we are concerned with the collection, storage, and retrieval of the widgets. In particular, the taxonomy may come into play with searches based on the taxonomic structure.

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